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Unity vs Unreal Engine

When it comes to game development, two of the most popular engines are Unity and Unreal Engine. Both of these engines have their own strengths and weaknesses and have been used to create some of the most popular games in the industry.

For starters, Unity is a game engine that is used to create both 2D and 3D games. It is a popular choice for indie developers because it is relatively easy to learn, is affordable, and has plenty of tutorials and resources available. Unity also has a wide range of features and tools, such as a powerful physics engine, a customizable rendering pipeline, and advanced particle systems.

Unreal Engine, on the other hand, is a powerful engine that is used to create AAA games. It is considered to be more complex than Unity, and is more expensive. However, it offers some of the most advanced tools and features, such as an incredibly realistic lighting system, an advanced particle editor, and a powerful physics engine.

In terms of visuals, both engines are capable of producing stunning visuals. However, Unreal Engine is generally considered to be more powerful, as it has a more advanced lighting system, more realistic materials, and more realistic post-processing effects.

When it comes to performance, both engines are capable of running games at smooth framerates. However, Unreal Engine is generally considered to be more powerful, as it can handle more complex scenes and textures.

In the end, the choice between Unity and Unreal Engine comes down to the type of game you are creating and your budget. If you are creating a 2D game or are on a tight budget, then Unity is probably the better choice. On the other hand, if you are creating a 3D game or have more money to spend, then Unreal Engine is likely the better choice.

Unity HDRP - Aether: Trading Card Game and Gates of Ethernity

At Aether Games, we have a team of highly experienced developers who have been creating stunning visuals and detailed scenes for years. They know the ins and outs of game development, and we trust them to create the best possible experience for our players.

That's why we believe that Unity HDRP is the perfect choice for our experienced developers. Unity HDRP offers a number of features that are perfect for experienced developers who are looking to create stunning visuals and detailed scenes.

First and foremost, Unity HDRP is known for its incredible visual fidelity, which is perfect for experienced developers who want to create highly detailed and realistic scenes. With Unity HDRP, experienced developers can create and render realistic lighting, dynamic shadows, reflection probes, and more. Additionally, Unity HDRP offers a number of advanced post-processing effects, such as bloom, depth of field, color grading, and much more.

Furthermore, the Unity HDRP workflow is tailored for experienced developers, and makes it easier for them to quickly create and test assets. This makes it much easier for our experienced developers to create beautiful and realistic scenes without needing to spend a lot of time crafting each piece of the scene.

Additionally, Unity HDRP has a wide range of powerful tools and features that make it easier for our experienced developers to create stunning visuals. From the powerful physics engine to the customizable rendering pipeline, Unity HDRP has all of the features that our experienced developers need.

At Aether Games, we are proud to be using Unity HDRP for our projects. We believe that Unity HDRP is the perfect platform to create stunning visuals and detailed scenes for our projects, and our experienced developers are the perfect people to make it happen.

Unity 3D - Gates of Ethernity AR Viewer

Gates of Ethernity AR Viewer is run on Unity 3d 2021.2.7. Unity enables us to directly call custom native functions written in C, C++, or Objective-C from C# scripts. The monster hunting and battles are coded in C#. For IOS, we will use PVRTC texture compression, as it is natively supported by iPhone/iPad devices. Audio source sound files are often converted to Vorbis, but for IOS, this will be overridden to MP# for improved performance. For Android, plug-ins are used to call Android functions written in Java/Kotlin directly from C# scripts, and Java functions are indirectly called less frequently. Ericsson Texture Compression (ETC) is the standard texture compression format on Android, with Unity typically using ETC1 for compressed RBG textures and ETC2 for compressed RGBA textures. On both mobile target platforms, optimization techniques such as occlusion culling are employed, disabling rendering of objects that are not seen by the camera due to being obscured by other objects.